â€â¢again Donã¢â‚¬â„¢t Overcomplicate This Position â—â¦it Really Is Very Simple

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Camera Tools

> Download from SpaceDock

Source on GitHub

License: GPLv3

This mod adds a tool that y'all can use to achieve diverse camera angles. It's helpful for getting cool shots for cinematics.

Chief features:

- Stationary camera position

- Optical zoom - 1x upward to i-thousand-something x

- Mouse or keypad controlled camera move

- Dogfight camera style(NEW)

New feature in 1.iv.1:

- Save persistant settings

New features in v1.4:
Optional atmospheric audio effects (experimental) and adjustable photographic camera shake.

More Videos:

Spoiler

Cinematic demonstration:

More sit-in with planes:

Awesome cinematic by Achroma:

Quick guide:

Activating

- Bring up the window by clicking on the Camera Tools icon on the stock toolbar, or by pressing " / " on the keypad.

- Activate the camera manner by pressing the activation central (default is Home)

- Revert back to the regular camera past pressing the revert fundamental (default is End)

Positioning

- While the camera is active, utilize the middle mouse button and drag your mouse to move the camera around

- Gyre up and down to move vertically

- Apply right click and drag to pan the camera (if you lot don't select a target)

- You can also click "Set position westward/ click" and then click somewhere in the world to movement your camera there instantly.

- Yous can too select "Manual Flyby Position" to set up it to a bespeak that is a given distance alee, to the correct, and above your vessel, relative to your velocity.

- Y'all can select "Auto Flyby Position" to have this position fix automatically (the distance ahead scales with your velocity)

- Use the zoom slider to adjust optical zoom. If you have selected a target, you lot can also check the automobile-zoom button to have it automatically zoom in on your target.

Targeting

- Click "Fix target westward/ click" then click on a vessel or part to set it as your target

- You lot tin can also but click target self to target your agile vessel's command unit

- The photographic camera will betoken at the target you lot select.

Reference Modes

Surface mode

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- In surface reference way, the photographic camera will stay stationary with the surface unless your vessel's surface velocity exceeds the fix Max Relative Velocity, in which instance it will move to maintain that relative velocity.

- Setting a lower max relative velocity is useful if your vessel flies past the camera too quickly (high orbital velocity)

Orbit way

- The same as surface way, but relative motion is based on orbital velocity. For example, at geostationary orbit, a vessel will be stationary in surface style, only will fly past the camera in orbit mode.

Initial Velocity mode

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- In this mode, the camera volition motility in a straight line at the velocity your vessel was moving at when the photographic camera was kickoff activated.

- This means your vessel volition motion away from the camera if y'all accelerate or turn away.

- Select the "Orbital" cheque box to take the camera follow the curvature of your initial orbit.

Keypad Controls

- You lot can enable this to control the camera with the keypad.

- The speed of translation and zooming tin be adapted.

- Keys:

8: forward

5: backward

4: left

half dozen: right

7: upwards

1: downwards

9: zoom in

three: zoom out

(NEW) Dogfight mode
This fashion is tailored towards filming dogfights. Without a target selected, the photographic camera will deed like a chase cam, post-obit the active vessel'southward velocity vector.
With a target selected, the camera will move to keep both the active vessel and the target in frame.

The beginning position of the photographic camera tin be adjusted using the sliders, or with the keypad if keypad control is enabled.

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Source: https://forum.kerbalspaceprogram.com/index.php?/profile/72433-bahamutod/content/&type=forums_topic_post&page=29

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